State of Online Gaming 2021

Video game playing spikes to new levels

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Learn the gaming habits from consumers worldwide

Rise In Online Gaming Fueled by Need for Entertainment and Social Connections

Limelight’s State of Online Gaming Report shows online gaming spikes as consumers seek social connection and entertainment.

4,000 consumers in China, Germany, India, Indonesia, South Korea, the United Kingdom, the United States and Vietnam, ages 18 and older who play video games.

Find out new online gaming trends including:

  • How video gaming has now evolved into a social platform.
  • Why gamers want interactive, high performance, disruption-free experiences
  • How this puts pressure on gaming companies to match the demand
  • What platforms are best for high-quality gaming environments

This gaming evolution requires edge-based content and compute to deliver high-quality gaming environments to users across the globe.